The Uncanny Valley i Beowulf
posted by BeldragimDe la Wikipedia (també aplicable a personatges 3D i objectes inanimats com ossets de peluix):
The phenomenon can be explained by the notion that, if an entity is sufficiently non-humanlike, then the humanlike characteristics will tend to stand out and be noticed easily, generating empathy. On the other hand, if the entity is “almost human”, then the non-human characteristics will be the ones that stand out, leading to a feeling of “strangeness” in the human viewer. In sum, a robot stuck inside the uncanny valley is no longer being judged by the standards of a robot doing a good job at pretending to be human; but is instead being judged by the standards of a human doing a terrible job at acting like a normal person.
Another possibility is that affected individuals and corpses exhibit many visual anomalies similar to the ones seen in humanoid robots and so elicit the same alarm and revulsion. The reaction may become worse with robots since there is no overt reason for it to occur, whereas distaste for the sight of a corpse is an easy feeling to understand.
It is possible that the Uncanny Valley effect evolved as a means of instinctively identifying and ostracizing human individuals carrying illnesses or mental problems that might render interaction (specifically breeding and long-term care) detrimental to the group.










December 2nd, 2007 at 1:43
Per mi Beowulf en 3D està en el costat bo de la vall.
En canvi el Beowulf en 2D és molt proper a les intros dels videojocs de Blizzard, i tenia un aspecte bastant artificial. (nota: en moltes escenes els primers plans es veuen amb total nitidesa si et treus les ulleres pq no hi ha perspectiva interna)
P.D.: El drac de Beowulf és un wyvern!!!
September 25th, 2008 at 19:14
[…] vídeo no m’en queda cap dubte. ACOLLONANT! Fa molta por… us recordo l’entrada de Uncanny Valley, potser això us donarà una explicació racional de la reacció que un experimenta mirant aquest […]